A big part of what I did in the first day of the Beta 5 event was trying to understand how souls and roles work in Rift. By the time you get out of the starter instance you have your first 2 souls and you get your 3rd shortly after that. However, what if you want to try something else or realize you made a mistake for your play-style, how do you change your mind? Well it took some searching...
For those of you waiting for the patch to go live later today, there are a few updates floating around.
Scott Hartsman has posted some teasers on what’s coming with Beta 5 and what some of the plans are. Some very cool stuff as well as some welcome tweaks to the user interface. Probably the biggest aspect is the size of Beta 5 which is double the size of Beta 4 so there should be lots of fun group adventures.
There’s a number of “cosmetic” fixes including:
targeting fixes
key bindings
visible stats
user interface tweaks
better explanation of in-game systems like Planar Foci and Currencies
As well as some system revamps:
Public Grouping
Class Tweaks
Invasion improvements
Big area of change is the agro of the invasions such that you might be able to pull them individually as opposed to the whole group
Discoveries and Firsts
And for those of you in the beta, the patch note are up too on the Beta forums which do require a log-on.
This past weekend with the Beta 4 event we were introduced to the Warfronts system in Rift. Warfronts are essentially PvP Battlegrounds that are broken up into 10 level groupings, meaning there’s a Warfront for levels 10-19, 20-29, etc. Many other games have implemented these kinds of systems, so there’s nothing ground-breaking with this in Rift, but like most other things in the game they do it well and add a little extra to the system.
I’m not going to claim to be an expert on the system as I only ran through a couple of them, both times horribly under leveled as I was only level 12 in both cases. I ran one on my Ranger (a ranged DPS class) and the other on my Paladin (tank class) and while the experience was different on both I really enjoyed the system. My ranger certainly did better statistically, but I can certainly see that a Paladin could be very useful and fun in that environment as well. The other aspect I enjoyed was that even though I was quite weak compared to others I was able to contribute and feel successful.
In order to join one of these battles, you open up the Warfront panel (defaults to K) and queue up to join a battle. Wait times varied, but at most it took me a couple of minutes to hop in and get going. Once in, you battle the other side in group combat for control of a relic inside the zone. The relic does constant damage to the one holding it and also leaves a burnt out trail such that you can hunt down the holder much easier. In addition to the relic, there’s your standard go kill other players method as well. I explain and show much of this in the video below:
So far, I’m enjoying my time in Rift, but I’m not sure we’ve really seen enough to know how things will work out 2-3 months down the road. They have a lot of very cool systems in place and a lot of polish, but hopefully over the next couple of beta events we’ll get to see more of the various tricks up their sleeves.
"So when you buy a role does it let you pick a new calling? That would indeed be awesome. Otherwise it just sounds like the dual spec type of approach."
"[...] really do want to get up higher in levels to go check out more of the PvP (see my previous PvP thoughts) and group content so I think for this event I’m going to focus on just working on my Paladin. [...]"